Dune: Awakening heads to PS5 on September 22 with a new single-player mode

Dune: Awakening heads to PS5 on September 22 with a new single-player mode

Funcom says Dune: Awakening arrives on PS5 on September 22 with single-player mode, 60fps options and physical editions.

Format News Brief
Read Time 3 min
Category Gaming
Updated Jul 05, 2026

Funcom says Dune: Awakening will arrive on PlayStation 5 on September 22, bringing the survival game's console debut with a substantial new feature: a full single-player mode. The announcement, published on PlayStation Blog by Funcom chief marketing officer Erling Ellingsen, positions the PS5 release as more than a straight port of the PC version that launched last year.

The game remains an open-world survival title set on Arrakis, where players gather resources, build, craft, explore and follow an alternate Dune storyline built around the question of what happens if Paul Atreides was never born. Funcom says the PlayStation launch will include a year of content and gameplay system updates from the PC version on day one, along with console-specific interface and control work.

What changes on PS5

The most notable addition is the new single-player mode. The current PC release is exclusively multiplayer, so Funcom says it had to rework systems rather than simply switch off online play. In the multiplayer endgame, players compete over objectives tied to faction control of the Landsraad. For single-player, the studio says it will simulate competing players so that the political endgame still has pressure and progression.

Funcom is also adding gameplay customization options for players who want a more approachable survival experience. The studio's examples include faster resource harvesting and the option to disable the sandworm, with similar controls available for people renting private servers with friends.

Performance targets and physical release

On the base PS5, Performance Mode is planned to run at 60 frames per second with frame generation. On PS5 Pro, Performance Mode is planned to run at 60fps without frame generation. Quality Mode targets 30fps on both consoles, and Funcom says the game will run in upscaled 4K in both performance profiles. The studio expects to share more specific native resolution details closer to launch.

The release will be available digitally and physically. Bandai Namco Entertainment Europe will handle boxed copies in Europe, Australia and New Zealand, while Solutions 2 GO will handle North and South America. Japan is expected to get the game in October, with a local publisher still to be named.

For Sony's console audience, the announcement matters because it turns one of last year's major PC survival releases into a broader console play with a mode built for people who prefer offline or self-paced progression. It also lands during a period when publishers are increasingly balancing live-service ambitions with demand for more flexible single-player options.

Sources

Cover photo by Uncoated on Pexels, used under the Pexels License.

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